Called out of semi-retirement, the telepath and Mindguard Sheldon Ayers is tasked with protecting an information package located inside the mind of a young woman who claims the knowledge she holds is vital to the future of mankind. Sheldon and his team must help her cross the most dangerous territory in the man-inhabited universe: the Djago Desert.
Hunted by the Enforcement Unit, the all-powerful Military arm of the Interstellar Federation of Common Origin, Sheldon’s team must fight to keep the Carrier alive and guard the integrity of her mind. But nobody suspects that Sheldon also has a dark secret, and it could end up changing the fate of the mission.
Ten years after the doomed mission to Carthan, a terrible disease is turning human Mindguards into a threat to society. The Enforcement Unit, the ruthless, peace-keeping arm of the Interstellar Federation of Common Origin, has outlawed their activity and is keeping them under strict surveillance.
Forty-seven prototech Mindguards who call themselves the Vintages have fled to the Hando Desert and seized control of the territory’s thoughtenhancing drug trade. Under the leadership of the mysterious Jaycen Nemeth, the Vintages are rapidly becoming a danger to the IFCO, bringing them into direct conflict with the Enforcers. As Nemeth’s influence grows among the Desert Dwellers, the prospect of a new Mindwar threatens the future of mankind.
In the corrupt city of Mei Jhabo, a mysterious new thoughtenhancer has devastating effects on the consumer’s brain. Its emergence is linked to the sudden rise of one of the city’s most ruthless drug gangs. Leading the fight against it, Commissioner Celia Wallace employs the services of the famous Ayers-Ross Thoughtprotection Agency. Their mission: retrieve an undercover agent sent to infiltrate the gang and protect the information inside his mind.
For ambitious young telepath Alex Lea, this seems like the perfect opportunity to prove that he is a worthy successor to his idol, legendary Mindguard Sheldon Ayers. But, in this profession, the course of things can change in an instant.
After an ambush leaves him separated from his team, Alex must learn to become his own guardian first. Pushed to the limits of his ability, he comes across an enemy far more dangerous than anyone suspects and a plot that threatens the very future of the Federation.
AYERS is a prequel set a few months before the events of MINDGUARD. It can be read as a stand-alone or at any point in the series. For reasons pertaining to themes and character study the author recommends reading the books in order of publication.
In the aftermath of their most difficult mission, the members of Ayers-Ross face a different kind of challenge: moving ahead without Sheldon Ayers. With the world’s most accomplished Mindguard sidelined indefinitely, Isabel Mensah struggles to adapt to her new role as the sole guardian of her team’s minds.
Meanwhile, unbeknownst to anyone, Sheldon faces his own struggle. Burdened with the moral consequences of a painful decision, the veteran discovers that his most difficult challenge yet might simply be to move on.
This story takes place after the events described in Part 3 of Ayers and before the events of Mindguard.